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Rooftops Level Map

Breakdown of level explaining area 1 and 2 with scripts and direction.

The main objective for this level, - based on an action-stealth set up, is to search the rooftops for information and decrypt 3 computers within the area. The first one is provided within the center of the map.

Hazards: during this part of the level are, a patrolling guard and a security camera, (on when detected resets the player to a previous checkpoint).

The guard is carrying a key, which unlocks main next area doors when defeated, which has to be completed to progress.

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Example for script used for the guard carrying the key objective. The guard simple spawns after a 2 second delay when the player starts the level. The guard starts patrolling. I have used a loop destination for main patrol. When the guard spot the player and takes damage it chooses a random cover point location I have assigned, which then attempts to take down player on command. The script is also set up, on when the bot cannot see the player he moves to a better random location point. After a certain amount of time on not spotting the player he returns to his patrol route. 


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Area 1 overview explaining camera hazard on a player check and objectives. [ Above ]  

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The setup for this area:, when the player climbs through a air-duct preparing the next action sequence. When the player enters this area, 3 bots appear. 1 close up that dives straight for cover, and 2 sniper type bots at the back end of the level, which don’t progress forward [unlike the first bot that appears at the start].    

 Kismet breakdown

Whilst using the same random paths that the bot will choose. I have decided to increase the level of difficulty buy adding a distance trace on how far the bot can see the player. With a higher distance it will make it harder for the player to progress to get to the next 2 computer objectives.

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