2000 Tris Final mesh
1024x1024 texture sheet
- Modelled in Maya, Normal map created in Xnormal
- Textured in Photoshop all using hand painted textures including the weathered affect on texture.
- Rendered in Unreal 3
A dynamic model that can be used for/in mission objectives such as generating power to doors, lights, building structures...
Modelled in Maya.
Textured in Photoshop.
Rendering in Unreal 4 Engine.
Art Deco Elevator Doorway
Modelled in Maya, textured and rendered within Marmoset Toolbag 2, using real time pbr materials.
Art Deco Clock Model
3d model created in Maya, rendered in Marmoset 2.0 using pbr materials.