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LEGO Dimensions Year 2 (2016/17)

PUBLISHER: WARNER BROTHERS

DEVELOPER: TRAVELLER'S TALES

Platforms: PS4 / XBOX One / PC / Wii U / PS3 / XBOX 360 

Mission Impossible Level Pack, Fantastic Beasts Level Pack

In this quest mission for the Fantastic Beast open world area, the player has to find all 5 missing toys for the Modesty Girl. Setting in Salem's Church from the motion picture film, I was responsible for setting up the core level gameplay, making it fun and interesting experience. Firstly by starting with a blockout of Lego and Art, this is the starting point of the level to get the required scale and feel for the gameplay. After this I will model the LEGO in maya to the required standard scale. The main focus was the player can complete any of the puzzles in any order, giving them freedom of choice of which fun puzzle to do next. By the use of camera and voice direction, this aided the player each time when completing or choosing a puzzle for the level using the in game engines tools.

In addtion my main other tasks were animating the core level gameplay elements, and all the incidental props to keep the player entertain every corner they took for a overall fun experience.

 

 

Mission Impossible

The first two levels I was responsible for the Mission Impossible Story Level 2 was used to show at E3 2016. ( Level 1 and 2 end at 17:00)

 

Open World Quest - Seville Surprise

For this quest mission, the player has to infiltrate the area and retrieve a jewel necklace. Inspired by the Mission Impossible 2 motion picture. The level is split up into two parts, an exterior and interior. I wanted the player to have a mixture of environments that linked together well and to keep it varied and interesting. With the use of the Lego Dimensions toy pad scaling mechanic the character, because the level was small the main objective points are always in view, with the aiding the player with voice direction to help guide the player through the level.